using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Globalization;
using System.Resources;
using System.Runtime.CompilerServices;

namespace ICSharpCode.TextEditor.Properties
{
    [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
    [DebuggerNonUserCode]
    [CompilerGenerated]
    internal class Resources
    {
        private static ResourceManager resourceMan;

        private static CultureInfo resourceCulture;

        [EditorBrowsable(EditorBrowsableState.Advanced)]
        internal static ResourceManager ResourceManager
        {
            get
            {
                if (resourceMan == null)
                {
                    ResourceManager resourceManager = (resourceMan = new ResourceManager("ICSharpCode.TextEditor.Properties.Resource", typeof(Resources).Assembly));
                }
                return resourceMan;
            }
        }

        [EditorBrowsable(EditorBrowsableState.Advanced)]
        internal static CultureInfo Culture
        {
            get
            {
                return resourceCulture;
            }
            set
            {
                resourceCulture = value;
            }
        }

        internal static Bitmap FaceMonkey
        {
            get
            {
                object @object = ResourceManager.GetObject("FaceMonkey", resourceCulture);
                return (Bitmap)@object;
            }
        }

        internal static Bitmap GripNormal
        {
            get
            {
                object @object = ResourceManager.GetObject("GripNormal", resourceCulture);
                return (Bitmap)@object;
            }
        }

        internal static Bitmap ScrollBarArrowDown
        {
            get
            {
                object @object = ResourceManager.GetObject("ScrollBarArrowDown", resourceCulture);
                return (Bitmap)@object;
            }
        }

        internal Resources()
        {
        }
    }
}
